Ever since my first speed game I’ve tried to participate in as many as time allows. They’re a great way to prototype a game idea and try new technologies and platforms. If you’re into making games or want to get more experience making them, check out ludumdare.com, it has one of the most frequent and popular speed game challenges.
Puzzle Cube was the result of my first ludum dare. The theme was “minimalism” so I went with cubes and spheres and ended up with this 3d cube maze.
This game eventual turned into PZL, which was released on the iOS app store.
Fireflies is a multiplayer HTML5 game created by myself, Chris Barnes, Nathan Bailey and Aaron Keuter. The game let multiple players work together to complete levels using 4 unique characters that each had a special ability to solve puzzles in the game. This was my first time working with Cocos2d-js and a node.js server, so it was a great learning experience too. You can read the postmortem here.
SMRT was one of my first speed games where I used Ogre3D in an attempt to make a side scroller with a jumping cat. It worked but I wasn’t really successful at distributing it in a playable form. You can read the postmortem post here.
Salvation is another Ogre3D based game I created for the Christian Game Developers speedgame challenge. I had recently seen FTL on Steam and thought it might be a fun game to clone with the speed game theme. You can read the postmortem here.
It’s supposed to be an HTML5 based pirate game using Phaser.io, but I never finished it. Making the levels didn’t work out and I didn’t have enough time. You can read more about it in my post here.
The Sunken City
The theme for Ludum Dare 29 was “underwater”. For this short game I decided to try using Openframeworks and released it on OS/X and Windows
You can download the source here.