New Job @ Amazon Recently I’ve gone dark because I’ve been moving across the country to take a position at Amazon! Turns out...
New YouTube Channel For Planet Dev Videos I started the petrocket YouTube channel and am posting dev videos there for now. I like Vimeo, but YouTube...
How Much Memory Does This Planet Need? These are the numbers I’m using for the planet in the video and below are estimates of how much...
MyFirstPlanet Video Here’s the first video showing the planet with textures and atmosphere shader. I used fraps (windows only) and recorded...
Planet Terrain Texture Generation Optimization Continues I put a lot of profiling code in Ogre’s SceneManager::manualRender() function and in SceneManager::_setPass() as well as in the...
OpenGL Render To Texture 10x Slower than DirectX That’s my main problem right now. It takes roughly 10 – 20 times longer when I call mSceneManager->manualRender() when...
Diffuse Texture Applied to Planet and Performance Issues I finally modified the quadtree planet test program to use textures that are generated on the GPU for each...
CEGUI Ugliness And UML Diagrams Yes, I looked at the Taharez and Windows skins before settling for the “Vanilla” skin. Lesser of three evils...
Shared Vertex Buffers Cont. The plot doesn’t thicken, it plods on like man in a desert holding a can of pudding and desperately...
Blending Vertex Normals In A Quad Tree Ogre 3D Vertex Normal Blending from petrocket on Vimeo. I’ve finally had some time to work on blending the...