Ludum Dare 26 Entry – Puzzle Cube
|Ludum Dare 26 – PuzzleCube|
I decided to enter into the 48 compo Ludum Dare 26 challenge where you make a theme-based game in 48 hours. The theme was minimalism, and I was going to apply that to my game by making the game simple and the look simple too – never did get around to audio.
You can download/play the game on Windows or OSX (sorry Linux) here:
It’s a simple puzzle game where you try to get the ball to the top of the cube by maneuvering it around and through the cube. Also the rows of the cube rotate, though in this version they don’t really work as intended and the player does not move with the rotated rows.
The game was built with Ogre3D in Visual Studio 2010.
I also live streamed my 5-6 hours of game dev on twitch here:
OGE & Planet Stuff