UI Render Target Tricks in Amazon Lumberyard One of the fun console commands I’ve recently discovered in Lumberyard is r_showrendertarget. Here’s the (abbreviated) description: Executing...
Converting a Cube Map to a Spherical/Equirectangular Map Ever want to convert from a cubemap (6 textures of a cube) to a spherical/equirectangular map? I randomly decided...
NEW Spacescape gets HDR, OSX and more Version 0.5 of Spacescape has been released – Download it! If you were waiting for Spacescape to run on...
Adventures in Phaser.io With the Christian Game Dev contest coming up, I decided to use a game engine I’ve wanted to use...
3D Puzzle Game "PZL" Released! Back in, oh, last year I threw together a game for Ludum Dare 26 called “Puzzle Cube” that was...
Christian Game Dev Speedgame 2013 – Salvation The theme for this year’s Christian Game Dev Speedgame was “Salvation”. My idea was to create a Faster Than...
Ludum Dare 26 Ludum Dare 26 Entry – Puzzle Cube Ludum Dare 26 – PuzzleCube I decided to enter into the 48...
OGE And Game Updates Lots of game dev happening this fall, but most of it has been on our 2D port of the...
CDN 2012 Game "Fireflies" Postmortem This year the whole Bearhanded team decided to participate in the Christian Developers Network Speedgame. We created an online...
CDN SpeedGame Postmortem! Would you believe it – I don’t even have enough free time to make a little speedgame?!? Maybe I...